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20 Oct

hastur the king in yellow pathfinder

Failing a DC 40 Will save against Hastur’s unspeakable presence afflicts a creature with a random insanity. It is suggested by some scholars that Carcosa was Hastur's home before his imprisonment. The robes themselves remain inanimate on the ground, but any humanoid creature that touches them must succeed at a DC 40 Will save to resist a sudden urge to put the robes on. Another story in the same collection (An Inhabitant of Carcosa) referred to the place \"Carcosa\" and a person \"Hali\", names which later authors were to associate with Hastur. | 13th Age SRD Hastur’s cult is primarily composed of decadent nobles, playwrights, and aristocrats who have grown bored with life and have sought out increasingly deviant, bizarre, and self-destructive methods of achieving gratification in life. New Pages | Recent Changes | Privacy Policy, Latest Pathfinder products in the Open Gaming Store, Arcforge Campaign Setting: What Lies Beyond, Aegis of Empires 3: When Comes the Moon (PF1E). New Pages | Design Finder 2018 In fact, the entity known as Hastur might actually be an Outer God. Mage’s disjunction automatically removes a Yellow Sign. | OGN Articles His temples are opulent and excessive—opera houses, manors, and the like that contain hidden chambers for pastimes best indulged in secret. It sat unreachable to the people of Alar and Yhtill, the centres of civilisation on the nameless world, since these cities were founded. Stars are visible on the sky of Carcosa during both day and night. Carcosa is an unimaginably vast patchwork of the cities that it has subsumed across the Material Plane over the eons; each individual piece is called a nexus. If Hastur is slain, the robes that drape his frame suddenly drop to the ground as if whatever shape supported them had suddenly ceased to exist. He is also the main villain of Magicka, under the name Assatur, who plotted to destroy Midgård by possessing the powerful magician Grimnír, and trick the orcs into distracting the humans, while he transported incorporeal daemons into Midgård, which were tearin… Languages Aklo; telepathy 100 ft., tongues SQ otherworldly insight. hp 731 (34d8+578); fast healing 25 Hastur himself is said to dwell upon a distant world called Carcosa on the shores of the monstrous Lake of Hali, and his power on a planet is strongest when the baleful light of Carcosa’s star is visible in that planet’s night sky. Feats Agile Maneuvers, Combat Expertise, Combat Reflexes, Critical Focus, Dodge, Greater Feint, Greater Vital Strike, Improved Critical (tattered lash), Improved Feint, Improved Vital Strike, Mobility, Quicken Spell-Like Ability (feeblemind), Spring Attack, Staggering Critical, Vital Strike, Weapon Finesse, Whirlwind Attack Inhuman denizens stalk Carcosa's streets and are spawned in its shadows, notably the flying polyps from primordial Neruzavin and Thrushmoor, who became loyal servants of Hastur.[4]. XP 6,553,600 3/day—demand (DC 31), quickened feeblemind, interplanetary teleport, mass suggestion (DC 29), project image (DC 30)

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